Sunday 27 February 2011

A Game Play Example of Infantry Combat.


In this game play example, six French line battalions were arrayed in line with skirmishers deployed. These advanced to engage an Austrian line of five line battalions and one grenadier battalion. The Austrian infantry were supported by two sections of light, regimental guns.
The French were rated as “C” class and the all the Austrian battalions were rated as “D” class.

Turn One:
In the first turn of combat the skirmishers of the advancing French line engage the Austrian infantry for the first time at long range.

First however, on the roll of a six on a six-sided die, the Austrian regimental guns try to fend off the French voltigeurs; the second battalion’s guns make the skirmishers recoil back towards their parent battalion. See photo below:

Austrian battalion guns push back French skirmishers.

The skirmishers now attempt to disorder the rest of the Austrian line of battle, but at long range the formed units do not have a die roll against the skirmishers. The grenadiers and the first and second Austrian line battalions become disordered as a result of the skirmisher die rolls. These disordered battalions are marked with a blue marker in the next photo.

The first and second Austrian line battalions become disordered.

Turn Two:
At the start of a turn, each disordered unit rolls a die to see if it rallies.
In our example the Austrian’s first battalion and grenadier battalion were rallied.
The French line now moves into combat range with the Austrian line of battle, but first the French skirmishers attempt to disorder the enemy’s formed line before their own line engages. In this turn, at “normal” musketry range, the Austrian formed troops have a die roll against the French skirmishers. The result of which, this time is that only the first Austrian line battalion becomes disordered.
The skirmishers are now removed to the rear of the French line, and formed unit combat now takes place.

French skirmishers move to rear of battalions allowing them to engage the Austrian line.

Each formed unit combat is resolved by comparing each unit’s combat points, their die rolls plus any modifying factors. Two of the Austrian line battalions (the fourth and fifth) have guns attached and so this modifies their die rolls against the French formed units.
The new effects in turn two of combat are that the third, fourth and fifth Austrian line battalions become disordered and that the first battalion becomes “shaken”, having previously been disordered by skirmishers. The shaken unit has the white marker in the photo.

The situation worsens for the Austrians as their line becomes increasingly disordered.


Turn Three:
In a good turn phase of rallying, the third, fourth and fifth battalions are rallied, but the first battalion is still disordered and shaken - a unit’s shaken condition remains even if it regains its order.


The Austrian’s first line battalion fails to rally its disorder.

In combat the third, fourth and fifth battalions are disordered once again, the first battalion becomes dispirited (one morale stage worse than before, it is indicated with the yellow marker) and the second battalion becomes shaken.

With a third of it battalions in poor morale, the Austrian brigade will be forced to test it`s command’s reaction

Turn Four:
With 33% of its units in poor morale, the turn starts with a brigade command reaction test for the Austrians; this is based upon the average of the unit die rolls in the command.
In our game the command reaction test was failed and the Austrian infantry routed for one turn.

The Austrian line fails its morale test and is now in the process of routing one move at the start of turn four.

A Pursuit:
Being in good order but having been engaged and halted for some time, the French commander requires a general’s initiative to follow their enemy in an ordered pursuit.
If he passes this die roll, his line can advance with his skirmishers deployed again within close combat range of the routing Austrian troops and a pursuit combat will take place in the same turn.

In this example, I deliberately chose a scenario which would be decisive within a short period of time and game play, I therefore rated one side one class better than the other, but gamers of course are free to rate troops in their games as they think appropriate.

Credits:
Photographed at Bideford and District Wargames Club. Terrain pieces by Phil Martin, the Italian buildings made by Shawn Kelly and the photos by Malcolm Williams and myself.

Extra Crispy`s Review

Mark Severin has just reviewed Grand Manoeuvre on his Rules Directory.

The review is at:

http://deepfriedhappymice.com/html/rd_grand_manoeuvre.html

Cheers Mark!

Saturday 12 February 2011

Castiglione AAR

Castiglione, 5th August 1796.

Re-fight 6th February 2011.

At “PAW 2011”

Using Grand Manouevre: Black Powder & Blue Steel Napoleonic Wargames Rules

The historical battle:
In conjunction with two other previously fought engagements, the battle of Castiglione-Solferino, was a victory for Napoleon; pushing Wurmser away and preventing the Austrians from relieving the siege of Mantua.
Wurmser`s army, already defeated in detail, was outnumbered and out manoeuvred at this battle, but as Bill Peterson points out in his “virtual battlefields” article on the napoleon series, it had many of the key “Napoleonic” elements of battle; an early, limited, diversionary attack, a grand tactical flanking move by Sérurier’s Division, a massed battery of 18 guns against the redoubt of Monte Medolano, which anchored the Austrian left followed by an assault by Verdier`s grenadier battalions, and a final general attack on the enemy’s weakened left wing. This decisive action was largely carried out by Augereau`s corps and supported by Massena’s brigades.  
This battle then, seemed like a good opportunity to show Napoleonic Grand Manoeuvre at work at the recent Plymouth Association of Wargamers` 2011 show.

Wurmser`s dispositions.
The Austrian general’s right wing, under the command of General Baron Paul Davidovich, rested upon the heights of the moraine in front of the village of Pozzo Catena; it was arrayed in two lines with a redoubt of 8 six-pounders in its centre.
Although it might immediately look clumsy, this battle array makes sense because it protected the village of Solferino through which the Austrian lines of communication ran and the path of their retreat lay.
Wurmser`s left was angled slightly outward from the lines formed by the right wing. This left wing included some of Davidovich`s units; Lipthay`s brigade and Gummer’s under the command of General-Major Baron Carl Philipp Sebottendorf. This wing was formed in one line that extended to the redoubt of Monte Medolano.
The Austrian cavalry of General Placzek; 4 divisions of the 2nd and 4th Hussars (each division being comprised of two squadrons), was interspersed between the intervals of the Austrian regiments. The second squadron of Meszaros Uhlans was positioned behind the Monte Medolano redoubt.
General Baron Anton Schübirz`s light division was stationed at Staffalo, and it guarded the right of Wurmser`s main position in front of Solferino.

French dispositions.
Augereau`s corps was the main force opposing Wurmser`s two wings. Its left resting on the foot of the hills at the small settlement of Grole. Massena`s Corps was on the other side of the hills, to the north east on flat ground at Barche di Castiglione. The Reserve under Marmont was behind Augereau`s right flank.


Photo: shows the battlefield with the Austrian dispostions from the villages of Solferino (left) and Staffalo (right) to the redoubt at Monte Medalano in the distance.
On the right/top of the photo, Augereau`s corps and the reserve is drawn up opposing the Austrian left.


The Re-fight:
French probing and pinning attacks:
The game began with Napoleon ordering Augereau to “probe” and engage the Austrian left and Massena to take the village of Staffalo.
In turn, Augereau and Massena delegated these tasks to the brigades of Robert and Victor respectively.
Robert’s engagement with Gummer`s brigade was limited to skirmishing which was not decisive as the Austrian troops were of good quality.
After 40 minutes or so of skirmishing, realising that no impression or advantage was to be had, Robert disengages his brigade and pulls it back in to his original positions.
Victor`s assault on the north western end of Staffalo was more eventful however.  After some initial stubborn resistance from the 1st and 2nd companies of Mahoney Jagers stationed there, the French columns finally took the end of the village. But their advance was halted by the Jagers who were now supported by 4 companies of Szluiner Grenz in the south eastern end of the village. Two companies of the Grenzers were held as a reserve behind the village.
When it became apparent that the attack had broken down, and the 2nd Battalion of the 11th Demi-Brigade`s morale was affected, Victor withdrew his brigade to regroup and possibly assault it again.

The French General Attack:
Realising that more force was required against the Austrian left, and unaware of events in Staffalo, Napoleon then sent orders to Marmont and Augereau.
Augereau was ordered to assault the Austrian centre left which was to Augereau`s front and Marmont was sent orders for the various parts of his reserve corps. The Austrian left redoubt was to be engaged in its flank by the reserve artillery and then assaulted by the combined grenadiers. And once the redoubt was secured, the cavalry of the reserve was ordered to make a movement upon San Cassiano, which was to the rear of the Austrian army to make a pursuit of the beaten enemy.

Augereau`s whole corps advanced slowly and steadily then to close with the Austrians, but their movement was limited by the fatigue that had been caused by a week of marching and counter-marching (from turn twenty in the game this fatigue effect had set in, reducing all the French movement rates).
As Augereau believed a fire-fight to be necessary, the first line of his corps array was deployed to line. With Robert’s brigade in two lines and Pelletier’s in one, only Robert’s supporting second line was in column formation.

From this point almost all goes well for Napoleon. The massed battery fire upon the flank of the Medolano redoubt slowly whittled away at the Austrian battery and once fully committed Augereau`s corps proved to be stronger than Lipthay`s and Gummer’s brigades.
Most decisive in this assault was the supporting fire from Augereau`s corps artillery which advanced to normal range and then created a gap in Lipthay`s line. This meant that for as long as this gap existed, Lipthay`s brigade were obliged to test their command reactions. Unfortunately, being arrayed in one single line, there was no immediate reserve available on the Austrian left, and once this had happened there was no time to remedy the situation.
Lipthay`s and Gummer’s brigades were tested twice until they finally broke.

The Austrians rout and Wurmser`s withdrawal:
Acting just in time however, Wurmser had ordered a withdrawal and for General Placzek`s cavalry to cover this retreat and also to fend off the movement of Beaumont’s cavalry which, after the potential danger from Medolano redoubt had been neutralised, was slowly making a wide flanking movement around the Austrian right.   

By this time Leclerc`s and Despinoy`s brigades had arrived to add pressure to the withdrawal of the Austrian right.
We concluded the game by rolling for the two Austrian brigades to finally rally; Gummer`s brigade rallied first after three turns and Lipthay`s after five and so we judged that there was enough time for the Austrian infantry to escape without any threat of a pursuit and that the Austrian cavalry would have been able to cover this easily and respond to the advancing French cavalry on their left.

The Result:
A French win and this was never in doubt, but it was not a crushing victory.
Acting as Wurmser, I was fortunate in getting my army away in time. I was lucky that my left wing routed so far; it prevented the French from catching them in a pursuit!
I lost fourteen guns and of these, eight were twelve pounders. Two of my brigades had routed with four of my battalions` morale affected. The French had three battalions in poor morale, but this also includes one from Massena`s command attacking Staffalo.

Note:
Played on an 8x4 foot playing surface, this re-fight concentrated on the combats that decided the action. These were the combats between Augereau`s corps and Wurmser`s left, the reserve`s action on the Austrian extreme left and the arrival of Leclerc`s and Despinoy`s brigades and their advance across the heights towards Solferino. Therefore only a small part of Massena`s Corps was involved in the game.  

Welcome to the Blog for Grand Manoeuvre: Black Powder & Blue Steel!

Grand Manouevre: Black Powder & Blue Steel Napoleonic Miniatures Wargames Rules.

The rules are played using order and morale markers, they are intended for use re-fighting corps and multi-corps battles.

These are available as PDF files from the Angel Barracks website.

http://angelbarracks.co.uk/html/angel_barracks_-_rules.html

and there is also a yahoogroup at:

http://games.groups.yahoo.com/group/grandmanoeuvreblackpowderandbluesteel/?yguid=169209370

The rules are designed to enable gamers to fight corps-sized battles to a conclusion in a reasonable time.
In order to achieve this, the combat rules are simplified (combining both firing and assaults into one phase) and movement is simultaneous, subject to written orders (although there is provision to use a map and arrow method).
The combat rules are easy to play, but they differ from most rule sets in that the factors of unit class, morale and the tactical situation are given more weighting than the random effect of the dice, which only gives one modifying point.
The effect of these time savings is designed to free up players` attentions to the more important areas of command, control and communication.