Monday, 26 September 2011

scenario for Mariazell, 8th. November 1805.

I`ve just posted this at the yahoogroup
http://games.groups.yahoo.com/group/grandmanoeuvreblackpowderandbluesteel/
and like I say, I`m very happy to finally have it there. Due to the Assistance of Robert Goetz, it places the battle of Mariazell at its correct location and has the Austrian forces represented more accurately.
I`ll post again here, once it is up on the Angel Barracks website too.

Sunday, 25 September 2011

catching up with those additional rules...

The third additional is:

Rallying troops to improve morale.
On behalf of commanding officers, or generals, players may attempt to rally units in poor morale.
This is represented in an abstract manner by balancing the unit `s discipline level against the quality of its commanding officers.
To improve a unit's morale, players roll two dice. One for the general's/commanding officer's initiative and another for the unit class die roll. Both die rolls must be passed to recover on step in morale.
If the test is failed the unit's morale state worsens by one step.

Conditions:
Generals or unit commanders may attempt to rally their troops behind friendly lines (cavalry infantry or artillery "lines") or, if they are not with range of enemy artillery.


Example of rallying troops to improve morale:
If a unit is experienced, and the commander is good a 3, 4, 5, or a 6 is required for the unit and a 3, 4, 5, or a 6 is required by the general There would therefore, be a 44.4% chance of the unit's morale recovering on
rallying.

rules additions: battle maddened units.

...and so, continuing from the previous subject of additional rules....

Battle maddened units:

There should be a die roll for morale reaction to shaken results with long range artillery fire. If the unit scores a "6" the unit becomes "Battle Maddened" instead, but only until the unit has been in a combat.

The unit would receive modifiers: for being "Battle Mad":
+1 in combat
-2 to artillery fire.
Battle maddened units are classed as being "in good order"
Although at first they had been "shaken" by artillery fire, battle maddened units do not cause the command to make a command reaction test.
After the first turn of combat, a unit morale state reverts to a "shaken".

This is an additional and optional rule that can be varied by players of umpires to fit in with their scenarios.
We tested it in a game of Colluden, with an increased chance that the highlanders would become battle maddened under the Hanoverian guns.

Grand Manouevre: Black Powder and Blue Steel divisional packs

You get 12 battalions of infantry plus skirmishers, 2 regiments of cavalry, 6
guns with crew and limbers and the necessary mounted commanders to steer your
men to victory.



These are now available from Angel Barracks at:

Tailor made nation specific armies will be available later.

http://angelbarracks.co.uk/Deals/deals.html

Wednesday, 14 September 2011

free download of Castiglione-Solferino scenario

I`ve just finished my scenario for Castiglione-Solferino 1796.
There`s more colour in this booklet than usual because it was played as a demo
game in Plymouth and there were some good quality photos on hand. So, to my
usual formula of scenario, I`ve added an AAR of the game and a few photos from
the PAW2011 show.



The umpire`s notes have the historical deployments, whereas the players have the
freedom to array their forces as they wish within their deployment areas.
The arrival of reinforcements are diced for by an umpire.
And each sides` victory conditions are based upon the general guidelines of
doing better than the commander`s did on the day.

You can find the scenario posted at:

http://angelbarracks.co.uk/Rules/rules.html
(at the bottom of the page, please scroll down)

or you can join the Grand Manoeuvre group at:

http://games.groups.yahoo.com/group/grandmanoeuvreblackpowderandbluesteel/
(and find this and other scenarios in the files section)


Regards,

Mike.